3D Render Time Calculator

3D Render Calculator

Enter the width of the render in pixels.
Enter the height of the render in pixels.
Enter the estimated render time in hours.
Enter the total number of frames to be rendered.

An animator creating a 30-second 3D animated short film, the 3d render calculator would assist them in estimating how long it might take to render the entire sequence, factoring in elements like the number of frames, polygon count, texture resolution, and available computing power.

3D Render Time Calculation Chart

SceneFramesResolutionPolygons (M)Textures (GB)LightsCPU CoresGPURender Time (hours)
A7201920×10802158RTX 308012
B14402560×144052816RTX 309036
C21603840×21601041232RTX 409072
D36007680×432020816642x RTX 4090144
E48001920×10801561016RTX 308040
F30002560×14401251432RTX 309080
G54003840×216025102064RTX 4090120
H72007680×43203012251282x RTX 4090240
I15001280×72010.534GTX 16606
J24002560×14408368RTX 206018
K36001920×10805248GTX 107015
L42003840×21601891532RTX 3080150

3D Render Time Calculation Formula

Estimated Render Time = (Frames Resolution Factor Complexity Factor) / (Hardware Performance Factor)

Where:

  • Frames is the total number of frames to render
  • Resolution Factor accounts for the increase in render time as resolution increases
  • Complexity Factor considers polygons, textures, lights, and other scene elements
  • Hardware Performance Factor represents the processing power available

Estimate the render time for Scene B from our chart:

Frames = 1440

Resolution Factor = 1.5 (2560×1440 is about 1.5 times more pixels than 1920×1080)

Complexity Factor = 2 (considering increased polygons, textures, and lights)

Hardware Performance Factor = 1.5 (improved CPU and GPU compared to Scene A)

Estimated Render Time = (1440 1.5 2) / 1.5 = 2880 hours

This simplified calculation estimates 2880 hours, but our chart indicates 36 hours.

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